Landing Party is a patience game for one player, played with the full Pirates Wild deck. You lead three pirates, and each must plunder all five treasures in a single pass of the deck.
Each pirate's pile is built in exactly this order: Daylight, Crew, Sloop, four Coins cards, three Map cards, Galleon, two Jewels cards, one Skeleton Key and one Treasure Chest. Captain can stand in for Crew, and Flagship for Sloop or Galleon.
Every card you turn over must go somewhere at once: onto a pirate who needs it next, onto one of four hold piles, or overboard. Only the top card of a hold pile can move, and only onto a pirate. A Trouble stops the pirate you put it on until you find its remedy. The Kraken raids the hold and takes the top card of every hold pile.
There are three levels. Greenhorn has five hold piles, Hunter has four, and Legend leads four pirates with four hold piles.
Printable one-page rules (PDF). These solo rules are new, and they may change as players try them.