A Treasure Plundering Card Game
Be the first pirate to plunder all 5 treasures, from Coins to the Treasure Chest. (log in)
Pirates Wild is a swashbuckling card game for 2-4 players, ages 8 and up. Players race to plunder five treasures, from Coins to the Treasure Chest, while battling storms, shipwrecks, and rival pirates.
Draw a card. Play a treasure, fortune, safe, or trouble card. Block rivals, shout “Arrr!”, and race from Coins to Treasure Chest.
Draw a card from the pile
Play Daylight, Crew, and Sloop to prepare your plunder
Lay down treasure cards to reach each target count
Throw Trouble at rivals to halt their progress
Play Safe cards and shout “Arrr!” to bounce attacks back
First player to plunder Coins through Treasure Chest wins
Fast turns. Strategy. Trouble cards. Comebacks. One perfectly timed “Arrr!” can change the whole game.
Games take 20–40 minutes. Every turn matters. Draw, play, and watch your rivals squirm.
Deal six cards and start playing. Kids pick it up in one round, adults get hooked by the second.
Play Trouble cards to halt a rival, steal treasures with the Kraken, and shout “Arrr!” to bounce attacks right back.
One compact deck. No board, no batteries, no WiFi. Built for kitchen tables, campfires, cabins, and game night.
Race through all five treasures, from Coins to Treasure Chest, while dodging Trouble, blocking attacks, and shouting “Arrr!” at just the right moment.
Original card art inspired by the golden age of piracy, rendered in the tradition of vintage maritime engravings.
Plunder all five in order, from Coins to Treasure Chest. Collect the required number of each before you advance.





Coins • Map • Jewels • Skeleton Key • Treasure Chest
These red-bordered hazards halt a rival’s progress until overcome.





Nightfall • Storm • Lost at Sea • Shipwreck • Mutiny
Overcome Trouble, gear up, and keep the game alive.






Daylight • Fair Winds • Compass • Crew • Sloop • Galleon
Blue-bordered wards of protection. Play them to block Trouble, or shout “Arrr!” to turn a rival’s Trouble right back on them.



Harbor • Captain • Flagship
The Kraken rises from the deep and snatches a treasure right out of a rival's hold.

Kraken
Learn the rules and start playing.
Be the first pirate to plunder all 5 treasures, from Coins to the Treasure Chest. Each treasure has a target count that must be reached before you advance to the next. The game unfolds voyage by voyage. Every time the draw pile runs out and is reshuffled, a new voyage begins. Play continues until a player completes all five treasures or the table agrees on a stalemate.
2-4 Players • Ages 8+
Five species, plundered in order from lowest to highest. Shore requires Sloop; Open Sea requires Galleon (or Flagship for either).
| # | Treasure | Category | Required |
|---|---|---|---|
| 1 | Coins | Shore | 4 |
| 2 | Map | Shore | 3 |
| 3 | Jewels | Open Sea | 2 |
| 4 | Skeleton Key | Open Sea | 1 |
| 5 | Treasure Chest | Open Sea | 1 |
Play these against another player to halt their progress. Only one Trouble card may affect a player at a time. The targeted player must overcome the Trouble with the matching Good Fortune or Safe card before continuing.
| Trouble | Effect |
|---|---|
| Nightfall | Darkness falls across the sea. No plundering tonight. |
| Storm | A raging tempest. Your ship is tossed by the waves. |
| Lost at Sea | The stars are hidden. You've lost your bearings. |
| Shipwreck | Your vessel struck a reef. She's taking on water. |
| Mutiny | Your crew has turned against you. The scallywags! |
Safe cards protect against specific Trouble. They may be played proactively (before Trouble arrives) or reactively. If a Safe card is already face-up and the matching Trouble is played against you, the Trouble has no effect. If the matching Safe card is still in your hand when Trouble is played, you may immediately call “Arrr!” and play the Safe card. The Trouble card is then turned back on the player who played it.
The Kraken rises from the deep and snatches a treasure right out of a rival's hold. The Wild card may never be drawn from the face-up discard pile, but it is reshuffled into the draw pile at the start of each new voyage.
The Help cards are not used during play. Remove them from the deck before dealing. Players may keep a Help card nearby for quick reference.
For fewer than 4 players, remove the following cards before dealing:
| Card | 3 Players Remove | 2 Players Remove |
|---|---|---|
| Coins | 5 | 10 |
| Map | 4 | 8 |
| Jewels | 3 | 6 |
| Skeleton Key | 2 | 4 |
| Treasure Chest | 2 | 4 |
| Daylight | 2 | 4 |
| Fair Winds | 1 | 2 |
| Compass | 1 | 2 |
| Sloop | 2 | 4 |
| Galleon | 2 | 4 |
| Crew | 2 | 4 |
| Total removed | 26 | 52 |
| Deck size | 88 | 62 |
When the draw pile is exhausted, shuffle the entire discard pile (including the Wild card) and place it face-down to form a new draw pile. A new voyage has begun. The game continues across as many voyages as needed.
The first player to complete all five treasures, Coins through Treasure Chest, wins the game! If play becomes hopelessly locked, the table may agree to call a stalemate.
Play the full game free in your browser. Take on AI opponents, learn the rules fast, and see if you can plunder all five treasures first.
Play Free OnlineThe perfect gift for young adventurers, pirate fans, and anyone who loves a good treasure hunt.
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Free shipping within the United States. One compact deck. Perfect for birthday parties, road trips, rainy days, or screen-free family game night.
A treasure plundering card game powered by the Cards Wild engine.
Pirates Wild was born from the same game engine that powers the original Cards Wild game — the Cards Wild platform. Set on the high seas, it trades trophies for treasure and hazards for the perils of pirate life.
Players race to plunder five treasures, from Coins to the legendary Treasure Chest, while battling storms, shipwrecks, and rival pirates. The same fast-paced strategy, the same satisfying sabotage, but with a completely different feel.
Every card is an original illustration inspired by the tradition of maritime engravings and antique nautical charts. The thrill of discovery, the danger of the open sea, and the legend of buried treasure.
Pirates Wild is part of the Cards Wild family of games, all built on a shared engine designed in Jasper, Colorado. Same rules, different world.
A treasure plundering card game. Original art, fast strategy, and just enough rivalry to steal your shipmate's biggest haul. See the full Cards Wild family →
2-4 players, ages 8 and up. The deck scales automatically for fewer players. A typical game takes 20-40 minutes.
Same engine, different theme. The rules and strategy are identical, but the cards, art, names, and flavor are all high-seas pirate adventure. If you know Cards Wild, you already know how to play.
Absolutely. The pirate theme is a huge hit with kids ages 8 and up. It's screen-free, teaches strategy, and every game is different. Great for birthdays, holidays, or rainy-day fun.
Yes! The full game is free to play in your browser right now. No download, no signup required.
Physical Pirates Wild decks are in development. Join the Pirate List to get first access when they're ready to ship.
Cards Wild is the game engine behind the original Cards Wild game, Fishings Wild, Pirates Wild, and future themed card games. Same proven rules, different themes. Learn more at cardswild.com.
Pirate List members get first access when physical decks are ready.
No spam, ever. Just pirate updates and early access.
You're on the Pirate List! We'll let you know as soon as decks are ready.
Same proven engine. Different themes. Every game is free to play online.
Sail, Plunder & Conquer
Powered by the Cards Wild engine, play-tested since 2007
Play free online right now
Great for kids, families, pirate fans, and card-game lovers